Metrics & Controls

You may wonder how we define our metrics? The below tables define all of our Metrics and Controls.

Game Metrics

Game MetricDefinition
ARPDAUAverage revenue per daily active user
ARPPUAverage revenue per paying user
AttemptsThe number of times players complete or fail any level per day
Average session lengthThe average number of seconds spent per session Note: A session is defined by the time between when the game is opened or brought to the foreground to when the app is closed or sent to the background
Complete scoreThe score players receive when they complete a level
CompletesThe number of times players complete any level in your game
DAUDaily active users
DAU (New vs. Returning)The percent of your daily users who were new on that day
Error countThe count of error events occurring in your game
Fail scoreThe score players receive when they fail a level
FailsThe number of times players fail any level in your game
First time conversion rate (New Metric: Conversion Rate)The percent of your users who made their first purchase on that day
First time conversion rate (New Metric: Conversion Rate)The count of your daily users who spent money for the first time ever in your game
First time revenue (not available)The amount of revenue from users spending money for the first time in your game
First time transactions (not available)The count of transactions coming from users making their first purchase
FlowThe balance of currency that your players spent and earned
StartsThe number of times players start any level in your game
MAUMonthly active users
Monetizer DAUThe count of your daily active users that have ever monetized in the game
New usersThe count of your daily users who were new that day
Number of sessionsThe count of sessions played on that day
Number of sessionsThe count of your daily users who spent money on that day
Paying usersThe amount of currency that your players spent or lost
SinkThe amount of currency that your players gained or earned
SourceThe amount of currency that your players gained or earned
RetentionThe percent of users who showed up again X days after installing the game
Returning usersThe count of users who showed up again X days after installing the game
RevenueThe sum of all transaction amounts
Revenue per transactionThe sum of all transaction amounts divided by the number of transactions
Session lengthThe amount of time that has passed between when the user starts the app, and when it is sent to background
Playtime per sessionAverage of total session length for each session
Playtime per userAverage of total session length for each user
TransactionsThe count of all transactions
Users affected by error eventsThe count of users affected by error events
WAUWeekly active users
Win percentageThe percentage of total level attempts that were completed

On-Chain Metrics

ModuleMetricDefinition
Holder's InsightsUnique HoldersDistinct count of wallets holding a collection.
Holder's InsightsCirculating Token SupplyDistinct count of token supply in circulation.
Holder's InsightsRatio of Unique Holders to Token SupplyThe count of unique holders divided by the circulating token supply.
Holder's InsightsChurned HolderA wallet that no longer holds a collection.
Holder's InsightsReturned HoldersA wallet that sold or transferred a collection and reacquired the same collection.
Holder's InsightsNew HolderA net new wallet holding a collection.
Holder's InsightsChurn to Holders RatioThe churned holders divided by the unique holders of a collection.
Holder's InsightsMonthly Holder RetentionTime periods holding a collection broken out by monthly cohorts.
Holder's InsightsDaily Holder RetentionTime periods holding a collection broken out by daily cohorts.
Holder's InsightsPurchase Price Per WalletThe price paid to acquire a collection, broken out by percentile distribution.
Holder's InsightsNFTs Owned Per HolderCount of unique assets held in a wallet broken out by percentile distribution.
Financial HealthSales VolumeTotal sales volume for a collection.
Financial HealthSales TransactionsTotal count of transactions for trading of a collection.
Financial HealthRoyalties EarnedSum of creator fees (royalties) earned via transactions of a collection.
Financial HealthRoyalties LostSum of creator fees (royalties) not realized via zero-royalty transactions of a collection.
Financial HealthEffective Royalty RateThe ratio of total sales volume to total royalties earned.
Financial HealthHelika Entry PriceThe median of the bottom 5 non-zero transaction per day.
Financial HealthMarket CapTotal market capitalization of a collection, defined as Helika Entry Price multiplied by the circulating token supply.
Financial HealthSales Transactions BreakdownThe percent share of royalty and non-royalty transactions.
Financial HealthSales Volume BreakdownThe percent share of royalty and non-royalty sales volume.
Financial HealthNFT Marketplace ShareFinancial Health metrics segmented by marketplaces.
Financial HealthTop Buyers by Royalties PaidWallet addresses driving the most creator fees (royalties)
Financial HealthTop Buyers by Royalties LostWallet addresses driving the most creator fees not realized (royalties lost).
Financial HealthMost Profitable TokensThe tokens driving the most creator fees.
Financial HealthLeast Profitable TokensThe tokens driving the least amount of creator fees.
Overlap AnalysisOverlapping OwnerCollections also held by holders of the collection being observed.
Overlap AnalysisGrowing Overlapping ProjectsThe projects also held by holders of a particular collection being observed experiencing the most holder growth.
Overlap AnalysisDeclining Overlapping ProjectsThe projects also held by holders of a particular collection being observed experiencing the largest negative growth.
Overlap AnalysisTop 10 Net Inflow WalletsWallet addresses acquiring the largest quantity of tokens of a particular collection.
Overlap AnalysisTop 10 Net Outflow WalletsWallet addresses divesting the largest quantity of tokens of a particular collection.

Social Analytics Metrics

Social PlatformMetricDefinition
X (Twitter)EngagementThe sum of user interactions for a tweet or set of tweets in the date interval. Interactions include "likes", "replies", "retweets", and "quotes".
X (Twitter)Engagement RatioThe tweet(s) total engagement divided by the count of followers for the date interval.
X (Twitter)External Mentions SentimentSentiment analysis performed on text components within tweets that are authored by accounts following the account being observed.
X (Twitter)External Mentions EmotionsSentiment analysis performed on the emoji component within tweets that are authored by accounts following the account being observed.
X (Twitter)Mentions by AuthorMentions within tweets authored by the observed account.
DiscordActive MembersDiscord members that either send a message or react to a message to maintain an "active" status on any channel in the server during date interval.
DiscordProactive MembersDiscord members that send messages in more than one channel on the discord server during date interval.
DiscordNew Joined UsersNet new users on the joining discord server during date interval.
DiscordMost Engaging ChannelsThe channels seeing the highest volume of engagement as a combination of reactions and messages.
YouTubeCOMING SOON
TwitchCOMING SOON