Supported Actions

For more details about supported Engage Actions, please refer to the attached document:

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Don't see the action or scoring logic you need?

As Helika Engage is an evolving product, some desired actions or even scoring methods may not be listed.

To streamline documentation, we've only listed standard actions.

Please reach out to Helika if there is a desired action that is required for your campaign.

We've been able to create custom actions for many of our clients!

Identity Actions

  • Connect Wallet(s)
  • Connect Email
  • Connect X/Twitter
  • Connect Discord
  • Connect IMX Passport

Social Actions

The social actions listed below are all available self-serve, through the Helika Engage Admin interfaces.

  • X/Twitter
    • Follow
    • Like
    • Retweet
    • Quote Tweet
  • Discord
    • Join Server
  • Other
    • Visit URL Link
    • Refer User
  • Social Blitz
    • Create a custom content creation leaderboard that incentivizes participants to post and share quality UGC on X/Twitter.
    • Additional fees may apply.

On-chain Actions

  • Hold NFT Bonus
    • Give a XX% point bonus at the end of the campaign to holders of a given contract address.
  • Marketplace Volume (in development)

Game Actions

Helika Engage supports a wide range of game tasks, allowing for complex logic and payout mechanisms as long as the raw data inputs are received via endpoint.

Currently, game actions are not available self-serve and are handled by our in house team of Analysts.

Below are some common examples that can be further customized to your unique gameplay loops and conditions. Since Engage is a logic engine, the only limit is your team's creativity.

  1. Achievement Actions
    1. Action Performed: Player completes a game match.
    2. Reward: 1000 points.
    3. Logic: Can be completed up to 10 times.
  2. Recurring Actions
    1. Action Performed: Player logs in.
    2. Reward: 100 points.
    3. Logic: Can be completed 1 time per day. Resets at 00:00 UTC.
  3. Conditional Actions
    1. Action Performed: Player crafts an item.
    2. Rewards:
      1. Common = 100 points.
      2. Uncommon = 200 points.
      3. Rare = 300 points.
    3. Logic: Reward different point values based on a given value (rarity). No total point limits.
  4. Leaderboard Actions
    1. Action Performed: Player ranks on an ingame leaderboard.
    2. Rewards:
      1. Ranks 1-10: 10 points.
      2. Ranks 11-50: 5 points.
      3. Ranks 51-500: 1 point.
    3. Logic: Reward users based on leaderboard rank.